Teaching the STEAM disciplines (Science, Technology, Engineering, Art and Mathematics) in an interdisciplinary and transdisciplinary key is fundamental for the development of the skills necessary to face the complexity of today's world.
To design learning experiences involving STEAM the course proposes the Creative Learning approach which emphasizes the use of imagination, curiosity and experimentation to promote meaningful learning. During the course, we will explore the four pillars on which creative learning is based: Projects, Peers, Passion, Play. People learn best when they are actively involved in meaningful projects, inserted in a social context, in environments where there is the possibility of experimenting, testing the limits, taking risks, trying and trying again, and having fun, in a playful context.
In the final workshop learning experiences integrating the principles of the constructionist paradigm will be used to design a Creative Learning Unit. Participants will be asked to explore existing educational experiences; subsequently, they will be stimulated to modify existing Learning Units or to create new ones according to the competencies to be developed. Finally, they will be invited to reflect on how to integrate the principles of the 4 Ps (Play, Projects, Passion, Peers) and to share the final product with the other participants.
- Creative Learning
- Sustainable development
- Technologies that support creative learnin
- Designing for all with 4P: Passion, Play, Peers, Projects
- Working in team
- Inquiry-based learning
- Project-based learning